using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;

public static class MyUtils
{
    private static DateTime Begin = new DateTime(1970, 1, 1, 0, 0, 0, 0);

    public static double GetCurTimeMs() {
        return (DateTime.UtcNow - Begin).TotalMilliseconds;
    }
}
